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Age of empires 2 bonus
Any siege ram will take bonus damage from attacks against these classes.
Age of Empires and, age of Empires.
This list shows the bonuses in the current form.
If a shot hits a different unit that the one it was aimed at, it will do half the damage.Note: All buildings are part of two Building classes (khaki and light poker kombinationen texas holdem brown).For ranged units, this is the time between the projectiles being shot (So there is no difference between the target being close or far away).The Siege casino diner gdańsk Ram will do 65 bonus damage against Siege and 200 against the Buildings class.Infantry have 10/15/20 HP in the Feudal/Castle/Imperial Age.Team bonus : Gunpowder units are created 20 faster.The columns after HP represent attack bonuses of the unit.Portuguese Edit All units cost -15 gold.Team bonus: Docks are 15 cheaper.Mongols Edit Persians Edit Start the game når er det lotto trekning på tv with 50 food and 50 wood.(If the sum was 0, a minimum damage of 1 would be inflicted).Team bonus: Free Cartography from the beginning of the game.If the value is black, the unit has the noted amount of range.
Columns after the attack bonuses: Column 11: Movement Speed (MS this is how many tiles a unit can move per second.
Note that a civilization bonus and another civilization's team bonus can stack,.g.
Resources last 15 longer.
Italians Edit Japanese Edit Khmer Edit Koreans Edit Magyars Edit Malay Edit Malians Edit Mayans Edit Start the game with an Eagle Scout.
Lumberjacks work 15 faster.
All military units are created 15 faster.
Siege weapons fire 20 faster.Battering Ram, Capped Ram, Siege Ram.For the Siege ram, the first cell is yellow, the next one light yellow - If you look at the column headers, you can see that this represents the Siege and Ram classes.Foot archers are 10/20/30 cheaper in the Feudal/Castle/Imperial Age.In case a column says 0 attack bonus, it implies that it has 0 base attack bonus, but can be increased by a civ bonus or technology; Elephant archers have -2 archer armor and will take 2 extra damage from anti-archer attack, even.How far off the shot can go depends on the accuracy error width.Start with 50 gold.Unless otherwise noted, values are without any civ bonuses, upgrades like blacksmith or unique techs.Age of Empires, edit, age of Empires II, edit.Example for damage calculation: Let's have a Mangudai attack a Siege Ram.In, age of Mythology and, age of Empires III, civilizations distinguish themselves through different sets of units, buildings, improvements, gods, and, home City Cards rather than through individual bonuses.