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Dnd 5e casting spells bonus action
You're expected to use "monk weapons which are defined under the Martial Arts entry.
School, røros bingo casting time, ritual, concentration, class, source.Lucky PHB : Good on anyone.5 Extra Attack Stunning Strike Extra Attack brings you to 3 attacks nearly every turn, and with 5 Ki points to spend between short rests you can afford to perform a Flurry of Blows frequently.9 Unarmored Movement Improvement The improved version of Unarmored Movement allows you to move up vertical surfaces like walls, and across the surface of water.Triton vgtm : Nothing good for the Monk.Ride the Wind: Flight is a defining part of high-level combat.Abilities The Monk is all about Dexterity, but if you allow yourself you can easily do a heavily MAD build.The save DC won't match a spellcaster's, but it should be good enough to protect you sometimes.Darkvision: With an 8-hour duration, you can afford to have this running all the time.Shape of the Flowing River: Situational, since you can only use it effectivelywhere you have a large amount of water.
While that offers a minor damage boost and access to reach via whips, the wording of Agile Parry (maybe accidentally) invalidates the Kensei's most notable feature.
Lizardfolk vgtm : Despite the lack of a Dexterity increase, lizardfolk could make very functional Monks.
At low levels you need the AC, and at high levels the additional damage from your weapon won't be a big enough difference to make your weapon appealing.
A monk with 20 Dexterity and 20 Wisdom will eventually beat the Tortle's natural armor, but at low levels before you've picked up ability score increases tortles have an advantage.
If you're worried about difficult terrain, taking Dash with your already enhanced movement speed should give you so much movement that any difficult terrain shouldn't be a problem except in the most exceptional cases.
Once you have maxed out your Dexterity and Wisdom, it may be more beneficial to take Tough than a Constitution increase, but if you stick to increasing your ability scores you'll do just fine.
The Unofficial Description and any notes are licensed cc-by-sa.Depending on your Monastic Tradition, some feats can be very helpful.It has advantage in dim light and darkness.Ritual Caster PHB : Monks don't get a lot from rituals.The additional attacks from Flurry of Blows will likely be more useful.Diamond Soul: Dramatically improves your survivability.Yes, cleric, players Handbook, astral Projection 9, necromancy 1 Hour, no, no Cleric Players Handbook Augury (Ritual) 2 Divination 1 Minute Yes No Cleric Players Handbook Bane 1 Enchantment 1 Action No Yes Cleric Players Handbook Banishment 4 Abjuration 1 Action No Yes Cleric Players.Red: Bad, useless options, or options which are extremely situational.Protector: The small Wisdom bonus is not enough to make this worthwhile.
Magic Kensei Weapons: Normally the Monk needs to rely solely on their unarmed strikes to overcome damage resistance to non-magical attacks.